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How do you train Resilience? It says train by taking damage in combat and wearing armor. I do both, not a single XP gained. Only Constitution.

I’ll update the skill guide on that!

During battle you can change your combat style

Weapon - trains the weapon skill your using

Balanced - trains both weapon and resilience 

Defensive - resilience 

Thanks for the fun game. I think you are on to something.

Here is some though when I play it:

1. the tutorial definely need to be rework. CMost of the player doesn't needs to be teached "clicking each tab". In addition, in order to have the traveling tutorial, you need to travel to the NPC location first. It just don't make sense.

2. This game is very sytlyish. The inconveine is part of the vibe. I think most of the people would appreciate the sytle of inconveine but not appreciate the inconveine itself. For example, sure the shop in the old game won't tell what you are buying. You have to guess from the name. Sure the equement page won't have the option to chose the equement and you have to figure it out in the 2000 space inventory. However, inconveine is inconveine.

3. Will we be able to use our skill and grided resource to create equements?

(1 edit) (+1)

Thank you for your feedback!

1. The current implementation of tutorial was poor, I wanted a tutorial but without the nasty annoyance being forced checks so went with the idea of breaking it down into quests. I do intend on condensing the "tutorial" Quests into one single quest given by a NPC on the command deck with All Dialog branch's, No scene checks for progress.

2. a. The ability able to click on item within the shop to bring up its information was an oversight! This will be fixed. I'll even look into seeing if a shop can straight up display something like:

  • Reinforced Armor - Body - Req: 0 - 389 CR

b. I Could Also split the Equipment interface into its own Tab,

  • Equipment inventory on the left box with buttons to sort by slot
  • Existing "equipped items" page on the right

3. Its absolutely the intent on down the line! At the moment I wanted to focus on 1-1 Resource-to-crafting for testing, with recipes for armour and weapons coming in later on.